![]() ![]() Although most of the extra Kickstarter funds should go directly into development, Yacht Club plans to dedicate funding towards build the “community,” which means promoting Mina through merch and other marketing strategies. “We’re asking, what other cool things can we do with this? For us, it’s really to expand, build the world,” she said. That’s good for the devs, Schilling said, because they “have a hard time putting down the creative pen.” With that extra cash, Yacht Club can take a month or two more than originally planned to refine the game and add new features. ![]() ![]() “When people hear ‘development time,’ they don't realize that every day of extended development is another dollar sign.” The studio plans to focus more on “aspects of the game that we normally wouldn't have spent as much development time on,” Schilling said. The studio said in a Kickstarter update that the extra funds motivated the team to make the game “as robust and replayable as possible.”īeyond the Kickstarter’s stretch goals, the devs plan to use the newfound overhead to keep building out Mina’s Gothic game world. Among those additions: new weapons for the protagonist, new enemy types, and minigames. The extra funding helped Yacht Club break through several stretch goals extra projects the studio had planned for overflow cash. “We're beyond thankful for the community and their support, and we look forward to sharing the development process as we move forward,” Schilling said. The studio’s crowdfunding success was “phenomenal,” Schilling said. When the doors shut on Mina’s Kickstarter campaign on March 3, total contributions from the project’s around 21 thousand backers came in at over $1.2 million - roughly 297% higher than Yacht Club had initially requested. RELATED: Legendary Composer Yuzo Koshiro to Compose For Mina The Hollower Mina the Hollower’s Kickstarter was a Resounding Success Game Rant spoke with Yacht Club marketing head Celia Schilling about how Shovel Knight’s success contributed to Mina’s development, and where the developers see its new title headed next. The award-winning platformer sold millions of copies and branched out into three additional campaigns. Mina, which follows a mouse protagonist through a Gothic-themed adventure inspired by classic Game Boy titles, follows the studio’s first major game, 2014’s Shovel Knight. By the time the Kickstarter campaign ended in early March, the studio had nearly tripled its funding goal. The crowdfunding effort, aimed at rounding up just over $300 thousand to develop Yacht Club’s new game, was fully funded just hours after it went live February 2. If Yacht Club Games’s Kickstarter page for their upcoming action-adventure title Mina the Hollower is any indicator, the studio has proven its mettle as an indie developer to fans. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |